Undying Saga

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Undying Saga

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Changes for the Players!

Calling NOT Class

 

In Undying Saga, a Calling is not a class, but a guiding conviction. Instead of locking characters into fixed roles or ability lists, Callings shape how a character grows, endures, and responds to consequence.

Classes define what you do.
Callings define why you do it.

Ancestry

 An Ancestry defines what you are born as, not what you become. It establishes physical traits, innate advantages, and cultural context, but does not dictate role, behavior, or destiny. All Ancestry's are Unique to the setting of Aeryndor. These ARE the peoples who pouplate the world in past, present, and Future

Occupations

Occupations represent what your character learned through lived experience—trades, roles, or survival paths taken before (or between) adventures. They provide practical proficiencies, narrative leverage, and situational advantages rather than combat identities.

Unlike classes, Occupations are flexible, additive, and replaceable, reflecting a life shaped by work, hardship, and necessity rather than destiny.

Talents

 

Talents are modular expressions of focus, habit, or hard-earned technique. Like feats, they grant specific mechanical benefits—but unlike feats, they are foundational, flexible, and non-exclusive.

Talents are not tied to level gates or class identity. A character can select Talents at first level to immediately branch into multiple disciplines—martial, social, survival, mystical, or technical—without “multiclassing” in the traditional sense. They stack sideways instead of upward, letting characters grow broad without dilution, and specialize without locking out other paths. Where feats are bonuses, Talents are structure—the connective tissue that allows Undying Saga characters to evolve organically from the very start.

Magic!

 

In Undying Saga, spells do not cost resources to cast—they cost intent. All spells are free at their core, but players must spend Aen to transmute a spell into a specific effect, shape, or outcome. Instead of memorizing rigid spell lists, casters define what the magic becomes in the moment, trading flexibility and power for personal essence. Magic isn’t about what spell you prepared—it’s about how much of yourself you’re willing to reshape to make it real.

Tell me about Aeryndor!

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